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UE2:ForceWall internal variables (U2)

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U2 Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume >> ForceWall (internal variables)

;Other member categories for this class::instance functions

Internal variables[edit]

bBatchedDamageHandlerEnabled[edit]

Type: bool


bClientCollision[edit]

Type: bool


BeamCount[edit]

Type: int


Default value: 6

bEnabled[edit]

Type: bool


BottomOffset[edit]

Type: float


Default value: 10.0

bServerCollision[edit]

Type: bool


ClientNumTransitions[edit]

Type: int


CurrentColor[edit]

Type: Object.Color


DamageAccumulator[edit]

Type: float


DamageTransferPct[edit]

Type: float


Default value: 0.333333

DefaultColorBlue[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255

DefaultColorNA[edit]

Type: Object.Color


Default value:

Member Value
A 255
G 255
R 255

DefaultColorRed[edit]

Type: Object.Color


Default value:

Member Value
A 255
R 255

Description[edit]

Type: string

Modifiers: localized


Default value: "Disable Force Wall"

DesiredColor[edit]

Type: Object.Color


DisabledColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
G 255

ElapsedTransitionTime[edit]

Type: float


EndFG[edit]

Type: FieldGenerator

used on server only (no guarantee these will be set on client, e.g. because actors might not be relevant)

EndFGLocation[edit]

Type: Object.Vector


Default value:

Member Value
X -1.0E8
Y -1.0E8
Z -1.0E8

EnergyCostPerSec[edit]

Type: float


Default value: 0.0010

FieldHeight[edit]

Type: float


Default value: 60.0

HitColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

LastInstigatedBy[edit]

Type: Pawn


MaxDamageFromVehicle[edit]

Type: int


Default value: 300

MyBeams[edit]

Type: PulseLineGenerator


MyProxyPawn[edit]

Type: ProxyPawn


PendingTransitionType[edit]

Type: FWTransition


ServerNumTransitions[edit]

Type: int


StartColor[edit]

Type: Object.Color


StartFG[edit]

Type: FieldGenerator


StartFGLocation[edit]

Type: Object.Vector


Default value:

Member Value
X -1.0E8
Y -1.0E8
Z -1.0E8

TeamIndex[edit]

Type: int


Default value: -1

TransitionTime[edit]

Type: float


TransitionTime_Disable[edit]

Type: float


Default value: 0.5

TransitionTime_Enable[edit]

Type: float


Default value: 0.5

TransitionTime_Hit[edit]

Type: float


Default value: 0.5

TransitionTime_Init[edit]

Type: float


Default value: 0.5

UsableDistance[edit]

Type: float


Default value: 70.0

VehicleDamageBaseMass[edit]

Type: float


Default value: 500.0

VehicleDamageBaseSpeed[edit]

Type: float


Default value: 1000.0

VehicleDamageRatio[edit]

Type: float


WallHeight[edit]

Type: float


Default value: 70.0

WallRadius[edit]

Type: float


Default value: 8.0