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UE2:ForceWall internal variables (U2)
Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume >> ForceWall (internal variables) |
Contents
- 1 Internal variables
- 1.1 bBatchedDamageHandlerEnabled
- 1.2 bClientCollision
- 1.3 BeamCount
- 1.4 bEnabled
- 1.5 BottomOffset
- 1.6 bServerCollision
- 1.7 ClientNumTransitions
- 1.8 CurrentColor
- 1.9 DamageAccumulator
- 1.10 DamageTransferPct
- 1.11 DefaultColorBlue
- 1.12 DefaultColorNA
- 1.13 DefaultColorRed
- 1.14 Description
- 1.15 DesiredColor
- 1.16 DisabledColor
- 1.17 ElapsedTransitionTime
- 1.18 EndFG
- 1.19 EndFGLocation
- 1.20 EnergyCostPerSec
- 1.21 FieldHeight
- 1.22 HitColor
- 1.23 LastInstigatedBy
- 1.24 MaxDamageFromVehicle
- 1.25 MyBeams
- 1.26 MyProxyPawn
- 1.27 PendingTransitionType
- 1.28 ServerNumTransitions
- 1.29 StartColor
- 1.30 StartFG
- 1.31 StartFGLocation
- 1.32 TeamIndex
- 1.33 TransitionTime
- 1.34 TransitionTime_Disable
- 1.35 TransitionTime_Enable
- 1.36 TransitionTime_Hit
- 1.37 TransitionTime_Init
- 1.38 UsableDistance
- 1.39 VehicleDamageBaseMass
- 1.40 VehicleDamageBaseSpeed
- 1.41 VehicleDamageRatio
- 1.42 WallHeight
- 1.43 WallRadius
;Other member categories for this class::instance functions
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Internal variables[edit]
bBatchedDamageHandlerEnabled[edit]
Type: bool
bClientCollision[edit]
Type: bool
BeamCount[edit]
Type: int
Default value: 6
bEnabled[edit]
Type: bool
BottomOffset[edit]
Type: float
Default value: 10.0
bServerCollision[edit]
Type: bool
ClientNumTransitions[edit]
Type: int
CurrentColor[edit]
Type: Object.Color
DamageAccumulator[edit]
Type: float
DamageTransferPct[edit]
Type: float
Default value: 0.333333
DefaultColorBlue[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
DefaultColorNA[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 255 |
R | 255 |
DefaultColorRed[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
R | 255 |
Description[edit]
Type: string
Modifiers: localized
Default value: "Disable Force Wall"
DesiredColor[edit]
Type: Object.Color
DisabledColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
G | 255 |
ElapsedTransitionTime[edit]
Type: float
EndFG[edit]
Type: FieldGenerator
used on server only (no guarantee these will be set on client, e.g. because actors might not be relevant)
EndFGLocation[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -1.0E8 |
Y | -1.0E8 |
Z | -1.0E8 |
EnergyCostPerSec[edit]
Type: float
Default value: 0.0010
FieldHeight[edit]
Type: float
Default value: 60.0
HitColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LastInstigatedBy[edit]
Type: Pawn
MaxDamageFromVehicle[edit]
Type: int
Default value: 300
MyBeams[edit]
Type: PulseLineGenerator
MyProxyPawn[edit]
Type: ProxyPawn
PendingTransitionType[edit]
Type: FWTransition
ServerNumTransitions[edit]
Type: int
StartColor[edit]
Type: Object.Color
StartFG[edit]
Type: FieldGenerator
StartFGLocation[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -1.0E8 |
Y | -1.0E8 |
Z | -1.0E8 |
TeamIndex[edit]
Type: int
Default value: -1
TransitionTime[edit]
Type: float
TransitionTime_Disable[edit]
Type: float
Default value: 0.5
TransitionTime_Enable[edit]
Type: float
Default value: 0.5
TransitionTime_Hit[edit]
Type: float
Default value: 0.5
TransitionTime_Init[edit]
Type: float
Default value: 0.5
UsableDistance[edit]
Type: float
Default value: 70.0
VehicleDamageBaseMass[edit]
Type: float
Default value: 500.0
VehicleDamageBaseSpeed[edit]
Type: float
Default value: 1000.0
VehicleDamageRatio[edit]
Type: float
WallHeight[edit]
Type: float
Default value: 70.0
WallRadius[edit]
Type: float
Default value: 8.0