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UE2:ForceWall instance functions (U2)

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U2 Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume >> ForceWall (instance functions)

;Other member categories for this class::internal variables

Instance functions[edit]

BatchedDamageHandler[edit]

function BatchedDamageHandler ()


BlendColors[edit]

simulated function Object.Color BlendColors (Object.Color C1, Object.Color C2, float Percentage)


CanHit[edit]

function bool CanHit (Controller AttackingController)

Overrides: Actor.CanHit


CheckForEncroachingPawns[edit]

function CheckForEncroachingPawns ()


CheckForEncroachment[edit]

function bool CheckForEncroachment (Actor InActor)


CheckIntersect[edit]

function bool CheckIntersect (Object.Vector TestLocation, Actor A)


ClientDisableCollision[edit]

simulated function ClientDisableCollision ()


ClientEnableCollision[edit]

simulated function ClientEnableCollision ()


CreateCollision[edit]

simulated function CreateCollision ()


CreateVisualEffect[edit]

simulated function CreateVisualEffect ()


DamageEncroacher[edit]

function DamageEncroacher (Pawn P)


DisableCollision[edit]

function DisableCollision ()


DisableUnit[edit]

function DisableUnit ()


EnableCollision[edit]

function EnableCollision ()


EnableUnit[edit]

function EnableUnit ()


EndTransition[edit]

simulated function EndTransition ()


ForceWallKilled[edit]

function ForceWallKilled ()


GetColorString[edit]

simulated function string GetColorString (Object.Color C)


GetConsumerClassIndex[edit]

function int GetConsumerClassIndex ()

Overrides: Actor.GetConsumerClassIndex


GetDefaultColor[edit]

simulated function Object.Color GetDefaultColor ()


GetDescription[edit]

function interface string GetDescription (Controller User)

Overrides: Actor.GetDescription


GetTeam[edit]

simulated function int GetTeam ()

Overrides: Actor.GetTeam


Initialize[edit]

function Initialize (FieldGenerator _StartFG, FieldGenerator _EndFG, int _TeamIndex)


IntersectsTeleporters[edit]

function bool IntersectsTeleporters ()


IsEnabled[edit]

function bool IsEnabled ()


OnUse[edit]

function OnUse (Actor Other)

Overrides: Actor.OnUse


ReplicationReady[edit]

simulated function bool ReplicationReady ()


ReplicationReadyCheck[edit]

simulated function ReplicationReadyCheck ()


SameTeam[edit]

function bool SameTeam (Pawn Other)


SetColor[edit]

simulated function SetColor (Object.Color NewColor)


SetEnabled[edit]

function SetEnabled (bool bVal)


SetTeam[edit]

function SetTeam (int NewTeamIndex)

Overrides: Actor.SetTeam


SetupClient[edit]

simulated function SetupClient ()


SetupTransition[edit]

function SetupTransition (FWTransition TransitionType)


StartTransition[edit]

simulated function StartTransition (FWTransition TransitionType)


TookHit[edit]

function TookHit ()


TouchedByVehicle[edit]

function TouchedByVehicle (Vehicle V)


UpdateTransition[edit]

simulated function UpdateTransition (float DeltaTime)