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UE2:ForceWall instance functions (U2)
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Object >> Actor >> Brush >> Volume >> BlockingVolume >> DynamicBlockingVolume >> ForceWall (instance functions) |
Contents
- 1 Instance functions
- 1.1 BatchedDamageHandler
- 1.2 BlendColors
- 1.3 CanHit
- 1.4 CheckForEncroachingPawns
- 1.5 CheckForEncroachment
- 1.6 CheckIntersect
- 1.7 ClientDisableCollision
- 1.8 ClientEnableCollision
- 1.9 CreateCollision
- 1.10 CreateVisualEffect
- 1.11 DamageEncroacher
- 1.12 DisableCollision
- 1.13 DisableUnit
- 1.14 EnableCollision
- 1.15 EnableUnit
- 1.16 EndTransition
- 1.17 ForceWallKilled
- 1.18 GetColorString
- 1.19 GetConsumerClassIndex
- 1.20 GetDefaultColor
- 1.21 GetDescription
- 1.22 GetTeam
- 1.23 Initialize
- 1.24 IntersectsTeleporters
- 1.25 IsEnabled
- 1.26 OnUse
- 1.27 ReplicationReady
- 1.28 ReplicationReadyCheck
- 1.29 SameTeam
- 1.30 SetColor
- 1.31 SetEnabled
- 1.32 SetTeam
- 1.33 SetupClient
- 1.34 SetupTransition
- 1.35 StartTransition
- 1.36 TookHit
- 1.37 TouchedByVehicle
- 1.38 UpdateTransition
;Other member categories for this class::internal variables
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Instance functions[edit]
BatchedDamageHandler[edit]
function BatchedDamageHandler ()
BlendColors[edit]
CanHit[edit]
function bool CanHit (Controller AttackingController)
Overrides: Actor.CanHit
CheckForEncroachingPawns[edit]
function CheckForEncroachingPawns ()
CheckForEncroachment[edit]
CheckIntersect[edit]
ClientDisableCollision[edit]
simulated function ClientDisableCollision ()
ClientEnableCollision[edit]
simulated function ClientEnableCollision ()
CreateCollision[edit]
simulated function CreateCollision ()
CreateVisualEffect[edit]
simulated function CreateVisualEffect ()
DamageEncroacher[edit]
function DamageEncroacher (Pawn P)
DisableCollision[edit]
function DisableCollision ()
DisableUnit[edit]
function DisableUnit ()
EnableCollision[edit]
function EnableCollision ()
EnableUnit[edit]
function EnableUnit ()
EndTransition[edit]
simulated function EndTransition ()
ForceWallKilled[edit]
function ForceWallKilled ()
GetColorString[edit]
simulated function string GetColorString (Object.Color C)
GetConsumerClassIndex[edit]
function int GetConsumerClassIndex ()
Overrides: Actor.GetConsumerClassIndex
GetDefaultColor[edit]
simulated function Object.Color GetDefaultColor ()
GetDescription[edit]
function interface string GetDescription (Controller User)
Overrides: Actor.GetDescription
GetTeam[edit]
simulated function int GetTeam ()
Overrides: Actor.GetTeam
Initialize[edit]
IntersectsTeleporters[edit]
function bool IntersectsTeleporters ()
IsEnabled[edit]
function bool IsEnabled ()
OnUse[edit]
function OnUse (Actor Other)
Overrides: Actor.OnUse
ReplicationReady[edit]
simulated function bool ReplicationReady ()
ReplicationReadyCheck[edit]
simulated function ReplicationReadyCheck ()
SameTeam[edit]
SetColor[edit]
simulated function SetColor (Object.Color NewColor)
SetEnabled[edit]
function SetEnabled (bool bVal)
SetTeam[edit]
function SetTeam (int NewTeamIndex)
Overrides: Actor.SetTeam
SetupClient[edit]
simulated function SetupClient ()
SetupTransition[edit]
function SetupTransition (FWTransition TransitionType)
StartTransition[edit]
simulated function StartTransition (FWTransition TransitionType)
TookHit[edit]
function TookHit ()
TouchedByVehicle[edit]
function TouchedByVehicle (Vehicle V)
UpdateTransition[edit]
simulated function UpdateTransition (float DeltaTime)