Cogito, ergo sum
Difference between revisions of "UE2:FractalTextureFactory (UT2004)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
m (filled in descriptions) |
||
Line 4: | Line 4: | ||
| parent2 = Object | | parent2 = Object | ||
}} | }} | ||
− | {{ | + | Factory class for {{cl|FractalTexture}}s. |
− | + | ||
==Properties== | ==Properties== | ||
Line 12: | Line 11: | ||
'''Type:''' [[class]]<{{cl|FractalTexture}}> | '''Type:''' [[class]]<{{cl|FractalTexture}}> | ||
− | + | The type of fractal texture to create. | |
'''Default value:''' {{cl|WetTexture|Fire}} | '''Default value:''' {{cl|WetTexture|Fire}} | ||
Line 19: | Line 18: | ||
'''Type:''' {{tl|EResolution}} | '''Type:''' {{tl|EResolution}} | ||
− | + | The desired height of the new texture. | |
'''Default value:''' {{tl|EResolution|||Pixels_256}} | '''Default value:''' {{tl|EResolution|||Pixels_256}} | ||
Line 26: | Line 25: | ||
'''Type:''' {{tl|EResolution}} | '''Type:''' {{tl|EResolution}} | ||
− | + | The desired width of the new texture. | |
'''Default value:''' {{tl|EResolution|||Pixels_256}} | '''Default value:''' {{tl|EResolution|||Pixels_256}} | ||
Line 41: | Line 40: | ||
==Enums== | ==Enums== | ||
====EResolution==== | ====EResolution==== | ||
− | + | Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height. | |
− | ; Pixels_1 | + | ; Pixels_1 |
− | ; Pixels_2 | + | ; Pixels_2 |
− | ; Pixels_4 | + | ; Pixels_4 |
− | ; Pixels_8 | + | ; Pixels_8 |
− | ; Pixels_16 | + | ; Pixels_16 |
− | ; Pixels_32 | + | ; Pixels_32 |
− | ; Pixels_64 | + | ; Pixels_64 |
− | ; Pixels_128 | + | ; Pixels_128 |
− | ; Pixels_256 | + | ; Pixels_256 |
==Events== | ==Events== | ||
Line 58: | Line 57: | ||
'''Overrides:''' {{tl|CreateMaterial|MaterialFactory}} | '''Overrides:''' {{tl|CreateMaterial|MaterialFactory}} | ||
− | + | Called by the editor to create a fractal texture of the desired class and dimensions. |
Latest revision as of 01:33, 28 November 2008
Object >> MaterialFactory >> FractalTextureFactory |
- Package:
- Editor
- This class in other games:
- UT2003, U2XMP, U2, UE2Runtime
Factory class for FractalTextures.
Properties[edit]
Property group 'FractalTextureFactory'[edit]
Class[edit]
Type: class<FractalTexture>
The type of fractal texture to create.
Default value: Fire.WetTexture
Height[edit]
Type: EResolution
The desired height of the new texture.
Default value: Pixels_256
Width[edit]
Type: EResolution
The desired width of the new texture.
Default value: Pixels_256
Default values[edit]
Property | Value |
---|---|
Description | "Real-time Procedural Texture" |
Enums[edit]
EResolution[edit]
Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.
- Pixels_1
- Pixels_2
- Pixels_4
- Pixels_8
- Pixels_16
- Pixels_32
- Pixels_64
- Pixels_128
- Pixels_256
Events[edit]
CreateMaterial[edit]
Overrides: MaterialFactory.CreateMaterial
Called by the editor to create a fractal texture of the desired class and dimensions.