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Difference between revisions of "UE2:FractalTextureFactory (UT2004)"

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Factory class for {{cl|FractalTexture}}s.
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==Properties==
 
==Properties==
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'''Type:''' [[class]]<{{cl|FractalTexture}}>
 
'''Type:''' [[class]]<{{cl|FractalTexture}}>
  
<!-- enter variable description -->
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The type of fractal texture to create.
  
 
'''Default value:''' {{cl|WetTexture|Fire}}
 
'''Default value:''' {{cl|WetTexture|Fire}}
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'''Type:''' {{tl|EResolution}}
 
'''Type:''' {{tl|EResolution}}
  
<!-- enter variable description -->
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The desired height of the new texture.
  
 
'''Default value:''' {{tl|EResolution|||Pixels_256}}
 
'''Default value:''' {{tl|EResolution|||Pixels_256}}
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'''Type:''' {{tl|EResolution}}
 
'''Type:''' {{tl|EResolution}}
  
<!-- enter variable description -->
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The desired width of the new texture.
  
 
'''Default value:''' {{tl|EResolution|||Pixels_256}}
 
'''Default value:''' {{tl|EResolution|||Pixels_256}}
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==Enums==
 
==Enums==
 
====EResolution====
 
====EResolution====
<!-- enter enum description -->
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Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.
; Pixels_1 : <!-- enter enum value description -->
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; Pixels_1
; Pixels_2 : <!-- enter enum value description -->
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; Pixels_2
; Pixels_4 : <!-- enter enum value description -->
+
; Pixels_4
; Pixels_8 : <!-- enter enum value description -->
+
; Pixels_8
; Pixels_16 : <!-- enter enum value description -->
+
; Pixels_16
; Pixels_32 : <!-- enter enum value description -->
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; Pixels_32
; Pixels_64 : <!-- enter enum value description -->
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; Pixels_64
; Pixels_128 : <!-- enter enum value description -->
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; Pixels_128
; Pixels_256 : <!-- enter enum value description -->
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; Pixels_256
  
 
==Events==
 
==Events==
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'''Overrides:''' {{tl|CreateMaterial|MaterialFactory}}
 
'''Overrides:''' {{tl|CreateMaterial|MaterialFactory}}
  
<!-- enter function description -->
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Called by the editor to create a fractal texture of the desired class and dimensions.

Latest revision as of 02:33, 28 November 2008

UT2004 Object >> MaterialFactory >> FractalTextureFactory
Package: 
Editor
This class in other games:
UT2003, U2XMP, U2, UE2Runtime

Factory class for FractalTextures.

Properties[edit]

Property group 'FractalTextureFactory'[edit]

Class[edit]

Type: class<FractalTexture>

The type of fractal texture to create.

Default value: Fire.WetTexture

Height[edit]

Type: EResolution

The desired height of the new texture.

Default value: Pixels_256

Width[edit]

Type: EResolution

The desired width of the new texture.

Default value: Pixels_256

Default values[edit]

Property Value
Description "Real-time Procedural Texture"

Enums[edit]

EResolution[edit]

Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.

Pixels_1
Pixels_2
Pixels_4
Pixels_8
Pixels_16
Pixels_32
Pixels_64
Pixels_128
Pixels_256

Events[edit]

CreateMaterial[edit]

event Material CreateMaterial (Object InOuter, string InPackage, string InGroup, string InName)

Overrides: MaterialFactory.CreateMaterial

Called by the editor to create a fractal texture of the desired class and dimensions.