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UE2:FractalTextureFactory (UT2003)

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UT2003 Object >> MaterialFactory >> FractalTextureFactory
Package: 
Editor
This class in other games:
UT2004, U2XMP, U2, UE2Runtime

Factory class for FractalTextures.

Properties[edit]

Property group 'FractalTextureFactory'[edit]

Class[edit]

Type: class<FractalTexture>

The type of fractal texture to create.

Default value: Fire.WetTexture

Height[edit]

Type: EResolution

The desired height of the new texture.

Default value: Pixels_256

Width[edit]

Type: EResolution

The desired width of the new texture.

Default value: Pixels_256

Default values[edit]

Property Value
Description "Real-time Procedural Texture"

Enums[edit]

EResolution[edit]

Allowed dimensions of the created fractal textures. This is used for width and height separately. Note that in addition to the powers-of-2 limit, fractyl textures may not be larger than 256 pixels in width or height.

Pixels_1
Pixels_2
Pixels_4
Pixels_8
Pixels_16
Pixels_32
Pixels_64
Pixels_128
Pixels_256

Events[edit]

CreateMaterial[edit]

event Material CreateMaterial (Object InOuter, string InPackage, string InGroup, string InName)

Overrides: MaterialFactory.CreateMaterial

Called by the editor to create a fractal texture of the desired class and dimensions.