I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:MaterialFactory (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> MaterialFactory |
- Package:
- Editor
- Direct subclasses:
- FractalTextureFactory, RawMaterialFactory
- This class in other games:
- U2, UE2Runtime, U2XMP, UT2004
Subclasses of this class are used by UnrealEd 3 to create new Materials. An interesting use of a MaterialFactory is the custom class UFontMaterial that actually imports true-type fonts.
Properties[edit]
Description[edit]
Type: string
The display name of this factory class in the editor. This name is used in the drop-down list of the "New Material" dialog window.
Functions[edit]
Native functions[edit]
ConsoleCommand[edit]
native function ConsoleCommand (string Cmd)
Executes console commands in the context of the editor engine, as if they were entered in the UnrealEd console.
Events[edit]
CreateMaterial[edit]
This function is called by UnrealEd to let the factory create a material with the specified parameters.