The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE2:MaterialFactory (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> MaterialFactory
Package: 
Editor
Direct subclasses:
FractalTextureFactory, RawMaterialFactory
Known custom subclass:
UFontMaterial (UT2004)
This class in other games:
UT2003, U2, UE2Runtime, U2XMP

Subclasses of this class are used by UnrealEd 3 to create new Materials. An interesting use of a MaterialFactory is the custom class UFontMaterial that actually imports true-type fonts.

Properties[edit]

Description[edit]

Type: string

The display name of this factory class in the editor. This name is used in the drop-down list of the "New Material" dialog window.

Functions[edit]

Native functions[edit]

ConsoleCommand[edit]

native function ConsoleCommand (string Cmd)

Executes console commands in the context of the editor engine, as if they were entered in the UnrealEd console.

Events[edit]

CreateMaterial[edit]

event Material CreateMaterial (Object InOuter, string InPackage, string InGroup, string InName)

This function is called by UnrealEd to let the factory create a material with the specified parameters.