I don't need to test my programs. I have an error-correcting modem.
|Object >> MaterialFactory|
- Direct subclasses:
- FractalTextureFactory, RawMaterialFactory
- Known custom subclass:
- UFontMaterial (UT2004)
- This class in other games:
- U2, U2XMP, UE2Runtime, UT2003
The display name of this factory class in the editor. This name is used in the drop-down list of the "New Material" dialog window.
Executes console commands in the context of the editor engine, as if they were entered in the UnrealEd console.
This function is called by UnrealEd to let the factory create a material with the specified parameters.