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UE2:GUIComponent properties (UE2Runtime)
Object >> GUI >> GUIComponent (properties) |
Contents
- 1 Properties
- 1.1 Property group 'Menu'
- 1.1.1 bAcceptsInput
- 1.1.2 bBoundToParent
- 1.1.3 bCaptureMouse
- 1.1.4 bCaptureTabs
- 1.1.5 bFocusOnWatch
- 1.1.6 bHasFocus
- 1.1.7 bMouseOverSound
- 1.1.8 bNeverFocus
- 1.1.9 bRepeatClick
- 1.1.10 bRequireReleaseClick
- 1.1.11 bScaleToParent
- 1.1.12 bTabStop
- 1.1.13 bVisible
- 1.1.14 FocusInstead
- 1.1.15 FriendlyLabel
- 1.1.16 Hint
- 1.1.17 IniDefault
- 1.1.18 IniOption
- 1.1.19 MouseCursorIndex
- 1.1.20 OnClickSound
- 1.1.21 RenderWeight
- 1.1.22 StyleName
- 1.1.23 TabOrder
- 1.1.24 Tag
- 1.1.25 WinHeight
- 1.1.26 WinLeft
- 1.1.27 WinTop
- 1.1.28 WinWidth
- 1.2 Internal variables
- 1.1 Property group 'Menu'
- GUIComponent properties in other games:
- UT2003, UT2004
- Other member categories for this class:
- delegates, functions
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Properties
Property group 'Menu'
bAcceptsInput
Type: bool
Does this control accept input
bBoundToParent
Type: bool
Use the Parents Bounds for all positioning
bCaptureMouse
Type: bool
Set this if the control should capture the mouse when pressed
bCaptureTabs
Type: bool
This control wants tabs
bFocusOnWatch
Type: bool
If true, watching focuses
bHasFocus
Type: bool
Does this component currently have input focus
bMouseOverSound
Type: bool
Should component bleep when mouse goes over it
bNeverFocus
Type: bool
This control should never fully receive focus
bRepeatClick
Type: bool
Have the system accept holding down of the mouse
bRequireReleaseClick
Type: bool
If True, this component wants the click on release even if it's not active
bScaleToParent
Type: bool
Use the Parent for scaling
bTabStop
Type: bool
Does a TAB/Shift-Tab stop here
bVisible
Type: bool
Is this component currently visible
Default value: True
FocusInstead
Type: GUIComponent
Who should get the focus instead of this control if bNeverFocus
FriendlyLabel
Type: GUILabel
My state is projected on this objects state.
Hint
Type: string
Modifiers: localized
The hint that gets displayed for this component
IniDefault
Type: string
The default value for a missing ini option
IniOption
Type: string
Points to the INI option to load for this component
MouseCursorIndex
Type: int
The mouse cursor to use when over this control
OnClickSound
Type: EClickSound
RenderWeight
Type: float
Used to determine sorting in the controls stack
Default value: 0.5
StyleName
Type: string
Name of my Style
TabOrder
Type: int
Used to figure out tabbing
Tag
Type: int
Not used.
Default value: -1
WinHeight
Type: float
Where does this component exist (in world space) - Grr.. damn Left()
WinLeft
Type: float
Where does this component exist (in world space) - Grr.. damn Left()
WinTop
Type: float
WinWidth
Type: float
Default value: 1.0
Internal variables
Bounds
Type: float
Array size: 4
Internal normalized positions in world space
bPendingFocus
Type: bool
bTimerRepeat
Type: bool
ClientBounds
Type: float
Array size: 4
The bounds of the actual client area (minus any borders)
LinkOverrides
Type: GUIComponent
Array size: 4
Links
Type: GUIComponent
Array size: 4
MenuOwner
Type: GUIComponent
Callback to the Component that owns this one
MenuState
Type: GUI.eMenuState
SaveColor
Type: Object.Color
SaveFont
Type: Font
SaveStyle
Type: byte
SaveX
Type: float
SaveY
Type: float
Style
Type: GUIStyles
TimerCountdown
Type: float
TimerIndex
Type: int
Modifiers: const
For easier maintenance
Default value: -1
TimerInterval
Type: float