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UE2:GUILabel (UE2Runtime)
Object >> GUI >> GUIComponent >> GUILabel |
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Class: GUI.GUIImage
GUILabel - A text label that get's displayed. By default, it uses the default font, however you can override it if you wish.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
BackColor[edit]
Type: Object.Color
Background color for this label
Default value:
Member | Value |
---|---|
A | 255 |
bMultiLine[edit]
Type: bool
Will cut content to display on multiple lines when too long
bTransparent[edit]
Type: bool
Draw a Background for this label
Default value: True
Caption[edit]
Type: string
Modifiers: localized
The text to display
FocusedTextColor[edit]
Type: Object.Color
The Color to display this in.
Default value:
Member | Value |
---|---|
A | 255 |
G | 255 |
R | 255 |
TextAlign[edit]
Type: GUI.eTextAlign
How is the text aligned in it's bounding box
TextColor[edit]
Type: Object.Color
The Color to display this in.
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
TextFont[edit]
Type: string
The Font to display it in
Default value: "MenuFont"
TextStyle[edit]
Type: GUI.EMenuRenderStyle
What canvas style to use
Default value: MSTY_Normal
Default values[edit]
Property | Value |
---|---|
RenderWeight | 0.1 |