I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
UE2:GUILabel (UT2003)
Object >> GUI >> GUIComponent >> GUILabel |
- Package:
- XInterface
- This class in other games:
- UE2Runtime, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: xInterface.GUIImage
GUILabel - A text label that get's displayed. By default, it uses the default font, however you can override it if you wish.
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
BackColor[edit]
Type: Object.Color
Background color for this label
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 0 |
R | 0 |
bMultiLine[edit]
Type: bool
Will cut content to display on multiple lines when too long
bTransparent[edit]
Type: bool
Draw a Background for this label
Default value: True
Caption[edit]
Type: string
Modifiers: localized
The text to display
FocusedTextColor[edit]
Type: Object.Color
The Color to display this in.
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
TextAlign[edit]
Type: GUI.eTextAlign
How is the text aligned in it's bounding box
TextColor[edit]
Type: Object.Color
The Color to display this in.
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
TextFont[edit]
Type: string
The Font to display it in
Default value: "UT2MenuFont"
TextStyle[edit]
Type: GUI.EMenuRenderStyle
What canvas style to use
Default value: MSTY_Normal