Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:GUILabel (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> GUI >> GUIComponent >> GUILabel
Package: 
XInterface
This class in other games:
UE2Runtime, UT2004

Class: xInterface.GUIImage

GUILabel - A text label that get's displayed. By default, it uses the default font, however you can override it if you wish.

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'Menu'[edit]

BackColor[edit]

Type: Object.Color

Background color for this label

Default value:

Member Value
A 255
B 0
G 0
R 0

bMultiLine[edit]

Type: bool

Will cut content to display on multiple lines when too long

bTransparent[edit]

Type: bool

Draw a Background for this label

Default value: True

Caption[edit]

Type: string

Modifiers: localized

The text to display

FocusedTextColor[edit]

Type: Object.Color

The Color to display this in.

Default value:

Member Value
A 255
B 0
G 255
R 255

TextAlign[edit]

Type: GUI.eTextAlign

How is the text aligned in it's bounding box

TextColor[edit]

Type: Object.Color

The Color to display this in.

Default value:

Member Value
A 255
B 255
G 255
R 255

TextFont[edit]

Type: string

The Font to display it in

Default value: "UT2MenuFont"

TextStyle[edit]

Type: GUI.EMenuRenderStyle

What canvas style to use

Default value: MSTY_Normal