Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:GUIFont (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- XInterface
- Direct subclasses:
- FntUT2K4Medium, FntUT2k4Default, FntUT2k4Header, FntUT2k4IRC, FntUT2k4Large, FntUT2k4MainMenu, FntUT2k4Menu, FntUT2k4MidGame, FntUT2k4ServerList, FntUT2k4SmallHeader, FntUT2k4Small, UT2SmallFont, UT2DefaultFont, UT2HeaderFont, UT2IRCFont, UT2LargeFont, UT2MenuFont, UT2MidGameFont, UT2ServerListFont, UT2SmallHeaderFont
- This class in other games:
- UE2Runtime, UT2003
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Class: UT2K4UI.GUIFont
GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
bFixedSize[edit]
Type: bool
If true, only FontArray[0] is used
bScaled[edit]
Type: bool
This font is scaled
FallBackRes[edit]
Type: int
If the Resolution is <= this value, it will use the fallback font.
FontArrayFonts[edit]
Holds all of the fonts
FontArrayNames[edit]
Modifiers: localized
Holds all of the names of the fonts
KeyName[edit]
Type: string
NormalXRes[edit]
Type: int
If Scaled, this is it's default resolution