I don't need to test my programs. I have an error-correcting modem.

UE2:GUIFont (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> GUI >> GUIFont
Package: 
GUI
Direct subclasses:
FntDefaultFont, FntHeaderFont, FntLargeFont, FntMenuFont, FntMidGameFont, FntSmallFont, FntSmallHeaderFont
This class in other games:
UT2003, UT2004

Class: GUI.GUIFont

GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).

Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'Menu'[edit]

bFixedSize[edit]

Type: bool

If true, only FontArray[0] is used

FontArrayFonts[edit]

Type: array<Font>

Holds all of the fonts

FontArrayNames[edit]

Type: array<string>

Modifiers: localized

Holds all of the names of the fonts

KeyName[edit]

Type: string


Functions[edit]

Static functions[edit]

LoadFontStatic[edit]

static function Font LoadFontStatic (int i)


Native functions[edit]

GetFont[edit]

native event Font GetFont (int XRes)


Other instance functions[edit]

LoadFont[edit]

function Font LoadFont (int i)