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UE2:GUIFont (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- GUI
- Direct subclasses:
- FntDefaultFont, FntHeaderFont, FntLargeFont, FntMenuFont, FntMidGameFont, FntSmallFont, FntSmallHeaderFont
- This class in other games:
- UT2003, UT2004
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Class: GUI.GUIFont
GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).
Written by Joe Wilcox (c) 2002, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'Menu'[edit]
bFixedSize[edit]
Type: bool
If true, only FontArray[0] is used
FontArrayFonts[edit]
Holds all of the fonts
FontArrayNames[edit]
Modifiers: localized
Holds all of the names of the fonts
KeyName[edit]
Type: string