My program doesn't have bugs. It just develops random features.

UE2:FntMidGameFont (UE2Runtime)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UE2Runtime Object >> GUI >> GUIFont >> FntMidGameFont
Package: 
RTInterface

null

Properties[edit]

FontScreenWidth[edit]

Type: int

Array size: 7


Default value, index 0: 2048

Default value, index 1: 1600

Default value, index 2: 1280

Default value, index 3: 1024

Default value, index 4: 800

Default value, index 5: 640

Default value, index 6: 600

Default values[edit]

Property Value
FontArrayNames[0] "EM_Fonts_T.FontEurostile17"
FontArrayNames[1] "EM_Fonts_T.FontEurostile14"
FontArrayNames[2] "EM_Fonts_T.FontEurostile11"
FontArrayNames[3] "EM_Fonts_T.FontEurostile11"
FontArrayNames[4] "EM_Fonts_T.FontEurostile9"
FontArrayNames[5] "EM_Fonts_T.FontNeuzeit9"
FontArrayNames[6] "EM_Fonts_T.FontSmallText"
KeyName "MidGameFont"

Functions[edit]

Static functions[edit]

GetMidGameFont[edit]

static function Font GetMidGameFont (int xRes)


Events[edit]

GetFont[edit]

event Font GetFont (int XRes)

Overrides: GUIFont.GetFont