My program doesn't have bugs. It just develops random features.
UE2:FntMidGameFont (UE2Runtime)
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- Package:
- RTInterface
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Properties[edit]
FontScreenWidth[edit]
Type: int
Array size: 7
Default value, index 0: 2048
Default value, index 1: 1600
Default value, index 2: 1280
Default value, index 3: 1024
Default value, index 4: 800
Default value, index 5: 640
Default value, index 6: 600
Default values[edit]
Property | Value |
---|---|
FontArrayNames[0] | "EM_Fonts_T.FontEurostile17" |
FontArrayNames[1] | "EM_Fonts_T.FontEurostile14" |
FontArrayNames[2] | "EM_Fonts_T.FontEurostile11" |
FontArrayNames[3] | "EM_Fonts_T.FontEurostile11" |
FontArrayNames[4] | "EM_Fonts_T.FontEurostile9" |
FontArrayNames[5] | "EM_Fonts_T.FontNeuzeit9" |
FontArrayNames[6] | "EM_Fonts_T.FontSmallText" |
KeyName | "MidGameFont" |
Functions[edit]
Static functions[edit]
GetMidGameFont[edit]
Events[edit]
GetFont[edit]
Overrides: GUIFont.GetFont