I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:GUIFormatNumEdit (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUINumericEdit >> GUIFormatNumEdit
Package: 
XInterface

NumericEdit component with custom formatting

Written by Michiel Hendriks (c) 2003, 2004, Epic Games, Inc. All Rights Reserved

Properties[edit]

bUnformated[edit]

Type: bool

Modifiers: protected


Delegates[edit]

FormatValue[edit]

delegate string FormatValue (int NewValue)


Functions[edit]

Events[edit]

InitComponent[edit]

event InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUINumericEdit.InitComponent


Other instance functions[edit]

CalcMaxLen[edit]

function CalcMaxLen ()

Overrides: GUINumericEdit.CalcMaxLen


EditOnChange[edit]

function EditOnChange (GUIComponent Sender)

Overrides: GUINumericEdit.EditOnChange


FormatToValue[edit]

function FormatToValue ()


SetValue[edit]

function SetValue (int V)

Overrides: GUINumericEdit.SetValue


SpinnerMinusClick[edit]

function bool SpinnerMinusClick (GUIComponent Sender)

Overrides: GUINumericEdit.SpinnerMinusClick


SpinnerPlusClick[edit]

function bool SpinnerPlusClick (GUIComponent Sender)

Overrides: GUINumericEdit.SpinnerPlusClick


ValidateValue[edit]

function ValidateValue ()

Overrides: GUINumericEdit.ValidateValue


ValueToFormat[edit]

function ValueToFormat ()