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UE2:GUIList instance functions (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIListBase >> GUIVertList >> GUIList (instance functions)

Instance functions[edit]

Add[edit]

function Add (string NewItem, optional Object obj, optional string Str, optional bool bSection)


AddElement[edit]

function AddElement (GUI.GUIListElem NewElem)


Clear[edit]

function Clear ()

Overrides: GUIListBase.Clear


ClearPendingElements[edit]

function ClearPendingElements ()

Overrides: GUIListBase.ClearPendingElements


Find[edit]

function string Find (string Text, optional bool bExact, optional bool bExtra)


FindExtra[edit]

function int FindExtra (string Text, optional bool bExact)


FindIndex[edit]

function int FindIndex (string Test, optional bool bExact, optional bool bExtra, optional Object TestObject)


FindItemObject[edit]

function int FindItemObject (Object Obj)


Get[edit]

function string Get (optional bool bGuarantee)


GetAtIndex[edit]

function GetAtIndex (int i, out string ItemStr, out Object ExtraObj, out string ExtraStr)


GetExtra[edit]

function string GetExtra ()


GetExtraAtIndex[edit]

function string GetExtraAtIndex (int i)


GetItemAtIndex[edit]

function string GetItemAtIndex (int i)

Overrides: GUIListBase.GetItemAtIndex


GetObject[edit]

function Object GetObject ()


GetObjectAtIndex[edit]

function Object GetObjectAtIndex (int i)


GetPendingElements[edit]

function array<GUI.GUIListElemGetPendingElements (optional bool bGuarantee)


Insert[edit]

function Insert (int i, string NewItem, optional Object obj, optional string Str, optional bool bNoSort, optional bool bSection)


InsertElement[edit]

function InsertElement (int i, GUI.GUIListElem NewElem, optional bool bNoSort)


InternalOnDragDrop[edit]

function bool InternalOnDragDrop (GUIComponent Sender)

Overrides: GUIListBase.InternalOnDragDrop


InternalOnEndDrag[edit]

function InternalOnEndDrag (GUIComponent Accepting, bool bAccepted)

Overrides: GUIListBase.InternalOnEndDrag


IsSection[edit]

function bool IsSection ()


LoadFrom[edit]

function LoadFrom (GUIList Source, optional bool bClearFirst)


Remove[edit]

function int Remove (int i, optional int Count, optional bool bNoSort)


RemoveElement[edit]

function int RemoveElement (GUI.GUIListElem Elem, optional int Count, optional bool bNoSort)


RemoveExtra[edit]

function RemoveExtra (string Str)


RemoveItem[edit]

function RemoveItem (string Item)


RemoveObject[edit]

function RemoveObject (Object Obj)


RemoveSilent[edit]

function int RemoveSilent (int i, optional int Count)


Replace[edit]

function Replace (int i, string NewItem, optional Object obj, optional string Str, optional bool bNoSort)


SelectedText[edit]

function string SelectedText ()


SetExtraAtIndex[edit]

function SetExtraAtIndex (int i, string NewExtra)


SetItemAtIndex[edit]

function SetItemAtIndex (int i, string NewItem)


SetObjectAtIndex[edit]

function SetObjectAtIndex (int i, Object NewObject)


Sort[edit]

function Sort ()

Overrides: GUIListBase.Sort