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UE2:GUIScrollBarBase (UT2004)
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIScrollBarBase |
- Package:
- XInterface
- Direct subclasses:
- GUIHorzScrollBar, GUIVertScrollBar
- This class in other games:
- UT2003, UE2Runtime
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Class: XInterface.GUIScrollBarBase Parent: XInterface.GUIMultiComponent
Base class for scroll bar assemblies
Properties[edit]
Property group 'GUIScrollBarBase'[edit]
BigStep[edit]
Type: int
big step, by default one page
ItemCount[edit]
Type: int
total number of items
ItemsPerPage[edit]
Type: int
number of visible items per page
MinGripPixels[edit]
Type: int
Minimum size (in pixels) to draw the grip.
Orientation[edit]
Type: GUI.EOrientation
Step[edit]
Type: int
How many elements to consider a single line
Default value: 1
Internal variables[edit]
CurPos[edit]
Type: int
current possition
GrabOffset[edit]
Type: float
distance from top of button that the user started their drag. Set natively.
GripPos[edit]
Type: float
Where in the ScrollZone is the grip - Set Natively
GripSize[edit]
Type: float
How big is the grip - Set Natively
MyDecreaseButton[edit]
Type: GUIScrollButtonBase
Modifiers: automated
MyGripButton[edit]
Type: GUIGripButtonBase
Modifiers: automated
MyIncreaseButton[edit]
Type: GUIScrollButtonBase
Modifiers: automated
MyList[edit]
Type: GUIListBase
MyScrollZone[edit]
Type: GUIScrollZoneBase
Modifiers: automated
Default values[edit]
Property | Value |
---|---|
bTabStop | False |
PropagateVisibility | True |
Delegates[edit]
AlignThumb[edit]
MoveGripBy[edit]
PositionChanged[edit]
Functions[edit]
Events[edit]
InitComponent[edit]
Overrides: GUIMultiComponent.InitComponent
Other instance functions[edit]
DecreaseClick[edit]
GripPreDraw[edit]
IncreaseClick[edit]
Refocus[edit]
SetFriendlyLabel[edit]
Overrides: GUIComponent.SetFriendlyLabel