I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:GardenMGAttachment (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> InventoryAttachment >> WeaponAttachment >> U2WeaponAttachment >> GardenMGAttachment |
Contents
- Package:
- Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
EffectLocationA
Type: Object.Vector
EffectLocationB
Type: Object.Vector
EffectRotation
Type: Object.Rotator
FireA
Type: ParticleGenerator
FireB
Type: ParticleGenerator
MuzzleflashA
Type: ParticleGenerator
MuzzleflashB
Type: ParticleGenerator
Timer
Type: float
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
ThirdPersonEffects
simulated event ThirdPersonEffects ()
Overrides: U2WeaponAttachment.ThirdPersonEffects
Other instance functions
Fire
simulated function Fire ()
States
Firing
Modifiers: simulated
Firing.BeginState
simulated event BeginState ()
Overrides: Object.BeginState (global)
Firing.EndState
simulated event EndState ()
Overrides: Object.EndState (global)
Firing.Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick (global)