The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:GardenMG (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> GardenMG |
- Package:
- Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties
Barrel1End
Type: Object.Vector
Barrel2End
Type: Object.Vector
FlashRotation
Type: Object.Rotator
Muzzle1damage
Type: ParticleGenerator
Muzzle1flash
Type: ParticleGenerator
Muzzle2damage
Type: ParticleGenerator
Muzzle2flash
Type: ParticleGenerator
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 9999 | ||||||||
AmmoFlags[0] |
|
||||||||
AttachmentClass | Class'Weapons.GardenMGAttachment' | ||||||||
AutoSwitchPriority | 10 | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
FireLastReloadTime[0] | 1.8333 | ||||||||
FireLastRoundTime[0] | 0.615 | ||||||||
FireOffset |
|
||||||||
FireTime[0] | 0.1 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 12 | ||||||||
ItemID | "S" | ||||||||
ItemName | "SwingArm GatlingER" | ||||||||
MaxAmmo[0] | 9999 | ||||||||
MomentumTransfer[0] | 2000.0 | ||||||||
MyDamageType[0] | Class'U2.GardenMGDamage' | ||||||||
PickupAmmoCount | 9999 | ||||||||
PlayerViewOffset |
|
||||||||
ShakeMag[0] | 0.5 | ||||||||
ShakeTime[0] | 0.25 | ||||||||
TraceSpread[0] | 3.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Weapon.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
GetProjSpeed
Overrides: Weapon.GetProjSpeed
PlayFiring
simulated function PlayFiring ()
Overrides: Weapon.PlayFiring