My program doesn't have bugs. It just develops random features.

UE2:GoopSmoke (UT2003)

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UT2003 Object >> Actor >> xEmitter >> GoopSmoke

Contents

Package: 
XEffects
This class in other games:
UT2004

null

Default values[edit]

Property Value
bHighDetail True
mAirResistance 1.1
mAttenKa 0.1
mColorRange[0]
Member Value
A 255
B 20
G 120
R 20
mColorRange[1]
Member Value
A 255
B 20
G 150
R 20
mDelayRange[1] 0.15
mDirDev
Member Value
X 0.25
Y 0.25
Z 0.25
mGrowthRate 10.0
mLifeRange[0] 1.0
mLifeRange[1] 2.0
mMaxParticles 10
mNumTileColumns 4
mNumTileRows 4
mParticleType PCL_Burst
mPosDev
Member Value
X 8.0
Y 8.0
Z 8.0
mRandOrient True
mRandTextures True
mRegen False
mSizeRange[0] 6.0
mSizeRange[1] 16.0
mSpeedRange[0] 20.0
mSpeedRange[1] 80.0
mSpinRange[0] -100.0
mSpinRange[1] 100.0
mStartParticles 10
Skins[0] Texture'EmitSmoke_t'
Style STY_Translucent