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UE2:HasAllArtifactsEnemyMessage (U2)

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U2 Object >> Actor >> Info >> LocalMessage >> HasAllArtifactsEnemyMessage
Package: 
U2

null

Default values[edit]

Property Value
DrawColor
Member Value
B 0
G 0
MessageHolder "GameMessageHolder"
MessageLabel "GameMessageLabel"
MessageText "The enemy has control of all deploy points"

Static functions[edit]

ClientReceive[edit]

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive