Gah - a solution with more questions. – EntropicLqd
UE2:HasAllDeployTeamMessage (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> LocalMessage >> HasAllDeployTeamMessage |
- Package:
- U2
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Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawColor |
|
||||||
MessageHolder | "GameMessageHolder" | ||||||
MessageLabel | "GameMessageLabel" | ||||||
MessageText | "Your team has control of all deploy points" |
Static functions[edit]
ClientReceive[edit]
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive