Gah - a solution with more questions. – EntropicLqd

UE2:HasAllEnergyEnemyMessage (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> Info >> LocalMessage >> HasAllEnergyEnemyMessage
Package: 
U2

null

Default values

Property Value
DrawColor
Member Value
B 0
G 0
MessageHolder "GameMessageHolder"
MessageLabel "GameMessageLabel"
MessageText "The enemy has control of all energy sources"

Static functions

ClientReceive

static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.ClientReceive