The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:HealthCharger (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> xPickUpBase >> HealthCharger |
Contents
- Package:
- XGame
- Direct subclass:
- NewHealthCharger
- This class in other games:
- UT2003
Pickup base for HealthPacks.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
DrawScale | 0.5 | ||||
DrawType | DT_StaticMesh | ||||
NewDrawScale | 0.45 | ||||
NewPrePivot |
|
||||
NewStaticMesh | 2k4chargerMESHES.HealthChargerMESH-DS | ||||
PowerUp | XPickups.HealthPack | ||||
SpawnHeight | 45.0 | ||||
StaticMesh | XGame_rc.HealthChargerMesh | ||||
Texture | None |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: xPickUpBase.PostBeginPlay
Adjusts the position of the health charger for maps converted from UT2003 where the charger mesh was a bit larger.