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UE2:XPickUpBase (UT2004)
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xPickUpBase. This is the base class of all pickup-spawners. When placing pickups in levels, place pickup bases instead since these will spawn the actual pickups.
Properties[edit]
Property group 'PickUpBase'[edit]
bDelayedSpawn[edit]
Type: bool
ExtraPathCost[edit]
Type: float
assigned to the inventory spot
PowerUp[edit]
pick-up class to spawn with this base
SpawnHeight[edit]
Type: float
height above this base at which the power up will spawn
Default value: 50.0
SpiralEmitter[edit]
emitter which spawns particles when myPickup is available
Internal variables[edit]
myEmitter[edit]
Type: Emitter
reference to the emitter spawned with this base
myMarker[edit]
Type: InventorySpot
inventory spot marker associated with this pick-up base
myPickUp[edit]
Type: Pickup
reference to the pick up spawned with this base
NewDrawScale[edit]
Type: float
NewPrePivot[edit]
Type: Object.Vector
NewStaticMesh[edit]
Type: StaticMesh
Default values[edit]
Property | Value |
---|---|
AmbientGlow | 64 |
bProjTarget | True |
bStatic | True |
CollisionHeight | 35.0 |
CollisionRadius | 35.0 |
CullDistance | 7000.0 |
DrawType | DT_Mesh |
RemoteRole | ROLE_None |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
CheckForErrors[edit]
function bool CheckForErrors ()
Overrides: Actor.CheckForErrors
GetInventoryGroup[edit]
function byte GetInventoryGroup ()
SpawnPickup[edit]
function SpawnPickup ()
TurnOn[edit]
function TurnOn ()