I'm a doctor, not a mechanic
UE2:HitScanBlockingVolume (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Brush >> Volume >> BlockingVolume >> HitScanBlockingVolume |
Contents
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Class: XWeapons.HitScanBlockingVolume Parent: Engine.BlockingVolume
Used to limit where hit-scan weapons
Default values[edit]
Property | Value |
---|---|
bBlockZeroExtentTraces | True |
bWorldGeometry | False |