I don't need to test my programs. I have an error-correcting modem.

UE2:InstagibMutator (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> Mutator >> MutInstaGib >> MutZoomInstaGib >> InstagibMutator
Package: 
XGame

InstagibMutator.

Properties[edit]

bLowGrav[edit]

Type: bool


GravityZ[edit]

Type: float


Default value: -300.0

Default values[edit]

Property Value
DefaultWeaponName "xWeapons.SuperShockRifle"
WeaponName 'SuperShockRifle'
WeaponString "xWeapons.SuperShockRifle"

Functions[edit]

Static events[edit]

GetDescriptionText[edit]

static event string GetDescriptionText (string PropName)

Overrides: MutInstaGib.GetDescriptionText


Other static functions[edit]

FillPlayInfo[edit]

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: MutInstaGib.FillPlayInfo


Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: MutInstaGib.PostBeginPlay


Other instance functions[edit]

AlwaysKeep[edit]

function bool AlwaysKeep (Actor Other)

Overrides: MutInstaGib.AlwaysKeep


CheckReplacement[edit]

function bool CheckReplacement (Actor Other, out byte bSuperRelevant)

Overrides: MutInstaGib.CheckReplacement


GetServerDetails[edit]

function GetServerDetails (out GameInfo.ServerResponseLine ServerState)

Overrides: Mutator.GetServerDetails


MutatorIsAllowed[edit]

function bool MutatorIsAllowed ()

Overrides: MutZoomInstaGib.MutatorIsAllowed