My program doesn't have bugs. It just develops random features.
UE2:Intro_Crowd (UT2003)
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Object >> Actor >> Pawn >> UnrealPawn >> xIntroPawn >> Intro_Crowd |
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Class: XGame.Intro_Crowd Parent: XGame.xIntroPawn
Properties[edit]
Property group 'Crowd'[edit]
AvailableMeshes[edit]
Modifiers: export, editinline
Available meshes to pick from
Internal variables[edit]
nextOffset[edit]
Type: float
nextRate[edit]
Type: float
nextSeq[edit]
Type: name
nextTween[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
MeshNameString | "intro_crowd.crowd_d1_a" |
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: xIntroPawn.PostBeginPlay
Timer[edit]
event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
MultiSetup[edit]
function MultiSetup (float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp)