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UE2:XIntroPawn (UT2003)
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Object >> Actor >> Pawn >> UnrealPawn >> XIntroPawn |
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Pawns of this class are used in the intro sequence.
Properties[edit]
Property group 'xIntroPawn'[edit]
MeshNameString[edit]
Type: string
ShadowDarkness[edit]
Type: byte
Default value: 192
ShadowDirection[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 5.0 |
Internal variables[edit]
PawnShadow[edit]
Type: ShadowProjector
Default values[edit]
Property | Value |
---|---|
BaseEyeHeight | 38.0 |
bLightingVisibility | False |
CollisionHeight | 43.0 |
CollisionRadius | 25.0 |
ControllerClass | none |
EyeHeight | 38.0 |
MaxLights | 8 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Pawn.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: UnrealPawn.PostBeginPlay
Other instance functions[edit]
AddDefaultInventory[edit]
function AddDefaultInventory ()
Overrides: UnrealPawn.AddDefaultInventory