Gah - a solution with more questions. – EntropicLqd
UE2:Intro_Crowd (UT2004)
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Object >> Actor >> Pawn >> UnrealPawn >> xIntroPawn >> Intro_Crowd |
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Class: XGame.Intro_Crowd Parent: XGame.xIntroPawn
Properties
Property group 'Crowd'
AvailableMeshes
Modifiers: export, editinline
Available meshes to pick from
Internal variables
nextOffset
Type: float
nextRate
Type: float
nextSeq
Type: name
nextTween
Type: float
Default values
Property | Value |
---|---|
MeshNameString | "intro_crowd.crowd_d1_a" |
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: xIntroPawn.PostBeginPlay
Timer
event Timer ()
Overrides: Actor.Timer
Other instance functions
MultiSetup
function MultiSetup (float delay, name AnimSeq, float AnimRate, float AnimTween, float AnimOffsetClamp)