Always snap to grid
UE2:InventoryAttachment (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- WeaponAttachment
- This class in other games:
- U2XMP, UE2Runtime, U2, UT2004
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Properties[edit]
bFastAttachmentReplication[edit]
Type: bool
Default value: True
inventoryattachment_dummy[edit]
Type: int
packing for hammer. disregard. --ryan.
Default values[edit]
Property | Value |
---|---|
AttachmentBone | 'righthand' |
bOnlyDirtyReplication | True |
bOnlyDrawIfAttached | True |
bUseLightingFromBase | True |
DrawType | DT_Mesh |
NetUpdateFrequency | 10.0 |
RemoteRole | ROLE_SimulatedProxy |
Instance functions[edit]
InitFor[edit]
function InitFor (Inventory I)