Always snap to grid

UE2:InventoryAttachment (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:12, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> InventoryAttachment
Package: 
Engine
Direct subclass:
WeaponAttachment
This class in other games:
U2XMP, UE2Runtime, U2, UT2004

null

Properties[edit]

bFastAttachmentReplication[edit]

Type: bool


Default value: True

inventoryattachment_dummy[edit]

Type: int

packing for hammer. disregard. --ryan.

Default values[edit]

Property Value
AttachmentBone 'righthand'
bOnlyDirtyReplication True
bOnlyDrawIfAttached True
bUseLightingFromBase True
DrawType DT_Mesh
NetUpdateFrequency 10.0
RemoteRole ROLE_SimulatedProxy

Instance functions[edit]

InitFor[edit]

function InitFor (Inventory I)