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UE2:JuggernautFrontTurretBarrel (U2)
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Object >> Actor >> Pawn >> XMPVehicleBarrel >> JuggernautFrontTurretBarrel |
- Package:
- Vehicles
- Direct subclass:
- SJuggernautFrontTurretBarrel
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Properties
BarrelEnd
Type: Object.Vector
FireLight
Type: Vehicles.FT_Light
Array size: 3
FlashRotation
Type: Object.Rotator
PrimaryFire
Type: ParticleGenerator
Default values
Property | Value | ||||
---|---|---|---|---|---|
AlternateSkins[0] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red' | ||||
AlternateSkins[1] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue' | ||||
bAmbientFireSound | True | ||||
BarrelOffset |
|
||||
bHasPlayerID | False | ||||
bRapidFire | True | ||||
Crosshair | "Crosshair_JT" | ||||
FireSound | Sound'WeaponsA.Flamethrower.FT_FireLoop' | ||||
FireTime | 0.1 | ||||
FiringOffset |
|
||||
StaticMesh | StaticMesh'VehiclesM.Juggernaut.JuggernautFrontTurretBarrel_TD_001' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: XMPVehicleBarrel.Destroyed
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: XMPVehicleBarrel.PostNetBeginPlay
Other instance functions
CreateEffects
simulated function CreateEffects ()
GetProjSpeed
Overrides: XMPVehicleBarrel.GetProjSpeed
PlayFiring
Overrides: XMPVehicleBarrel.PlayFiring
TriggerLights
simulated function TriggerLights ()