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UE2:JuggernautFrontTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> JuggernautFrontTurretBarrel
Package: 
Vehicles
Direct subclass:
SJuggernautFrontTurretBarrel

null

Properties

BarrelEnd

Type: Object.Vector


FireLight

Type: Vehicles.FT_Light

Array size: 3


FlashRotation

Type: Object.Rotator


PrimaryFire

Type: ParticleGenerator


Default values

Property Value
AlternateSkins[0] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red'
AlternateSkins[1] Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue'
bAmbientFireSound True
BarrelOffset
Member Value
Z 2.05
bHasPlayerID False
bRapidFire True
Crosshair "Crosshair_JT"
FireSound Sound'WeaponsA.Flamethrower.FT_FireLoop'
FireTime 0.1
FiringOffset
Member Value
X 100.0
StaticMesh StaticMesh'VehiclesM.Juggernaut.JuggernautFrontTurretBarrel_TD_001'

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions

CreateEffects

simulated function CreateEffects ()


GetProjSpeed

function float GetProjSpeed (bool bAlt)

Overrides: XMPVehicleBarrel.GetProjSpeed


PlayFiring

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring


TriggerLights

simulated function TriggerLights ()