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UE2:XMPVehicleBarrel instance functions (U2)
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Object >> Actor >> Pawn >> XMPVehicleBarrel (instance functions) |
Contents
- 1 Instance functions
- 1.1 AdjustProjectileAim
- 1.2 AdjustTraceAim
- 1.3 Ammo_GetDamageRadius
- 1.4 Ammo_ProcessTraceHit
- 1.5 Ammo_ShakeView
- 1.6 Ammo_SpawnProjectile
- 1.7 AuthorityFire
- 1.8 ClientKDriverEnter
- 1.9 ClientKDriverLeave
- 1.10 ClientReStart
- 1.11 EverywhereFire
- 1.12 ExecuteFire
- 1.13 EyePosition
- 1.14 Fire
- 1.15 FocusOnLeader
- 1.16 GetDisplayName
- 1.17 GetFireStart
- 1.18 GetHealth
- 1.19 GetHealthPct
- 1.20 GetPassengerClassIndex0
- 1.21 GetPassengerClassIndex1
- 1.22 GetPassengerClassIndex2
- 1.23 GetPassengerEnabled0
- 1.24 GetPassengerEnabled1
- 1.25 GetPassengerEnabled2
- 1.26 GetPassengerIconIndex0
- 1.27 GetPassengerIconIndex1
- 1.28 GetPassengerIconIndex2
- 1.29 GetPassengerName0
- 1.30 GetPassengerName1
- 1.31 GetPassengerName2
- 1.32 GetPlayerClassIndex
- 1.33 GetProjSpeed
- 1.34 GetWeaponBoneFor
- 1.35 HandleTraceImpact
- 1.36 HideCrosshair
- 1.37 IncrementFlashCount
- 1.38 IsFiring
- 1.39 PawnAgentEvent
- 1.40 PlayFiring
- 1.41 PlayWeaponSound
- 1.42 PointOfView
- 1.43 PossessedBy
- 1.44 PostSetAimingParameters
- 1.45 PreSetAimingParameters
- 1.46 ProjectileFire
- 1.47 RangedAttackTime
- 1.48 RecommendRangedAttack
- 1.49 SendEvent
- 1.50 ServerFire
- 1.51 ServerRapidFire
- 1.52 ServerStopFiring
- 1.53 SetFireStartLocations
- 1.54 SpecialCalcView
- 1.55 StopFiring
- 1.56 TraceFire
- 1.57 UnPossessed
- 1.58 WeaponAdjustAim
;Other member categories for this class::internal variables
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Instance functions[edit]
AdjustProjectileAim[edit]
function bool AdjustProjectileAim (bool bAltFire, class<Projectile> ProjectileClass, Object.Vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
AdjustTraceAim[edit]
function bool AdjustTraceAim (float projSpeed, Object.Vector projStart, float FireSpread, bool bLeadTarget, bool bWarnTarget, bool bTossed, bool bTrySplash)
Ammo_GetDamageRadius[edit]
function float Ammo_GetDamageRadius ()
Ammo_ProcessTraceHit[edit]
Ammo_ShakeView[edit]
simulated function Ammo_ShakeView ()
Ammo_SpawnProjectile[edit]
AuthorityFire[edit]
function AuthorityFire ()
ClientKDriverEnter[edit]
ClientKDriverLeave[edit]
simulated function ClientKDriverLeave (PlayerController pc, Object.Rotator exitLookDir)
ClientReStart[edit]
function ClientReStart ()
Overrides: Pawn.ClientReStart
EverywhereFire[edit]
simulated function EverywhereFire ()
ExecuteFire[edit]
simulated function ExecuteFire (optional bool bAltFire)
EyePosition[edit]
function Object.Vector EyePosition ()
Overrides: Pawn.EyePosition
Fire[edit]
function Fire (optional float F)
Overrides: Pawn.Fire
FocusOnLeader[edit]
GetDisplayName[edit]
function interface string GetDisplayName ()
GetFireStart[edit]
GetHealth[edit]
function interface float GetHealth ()
Overrides: Pawn.GetHealth
GetHealthPct[edit]
function interface float GetHealthPct ()
Overrides: Pawn.GetHealthPct
GetPassengerClassIndex0[edit]
function interface int GetPassengerClassIndex0 ()
GetPassengerClassIndex1[edit]
function interface int GetPassengerClassIndex1 ()
GetPassengerClassIndex2[edit]
function interface int GetPassengerClassIndex2 ()
GetPassengerEnabled0[edit]
function interface bool GetPassengerEnabled0 ()
Overrides: Pawn.GetPassengerEnabled0
GetPassengerEnabled1[edit]
function interface bool GetPassengerEnabled1 ()
Overrides: Pawn.GetPassengerEnabled1
GetPassengerEnabled2[edit]
function interface bool GetPassengerEnabled2 ()
Overrides: Pawn.GetPassengerEnabled2
GetPassengerIconIndex0[edit]
function interface int GetPassengerIconIndex0 ()
GetPassengerIconIndex1[edit]
function interface int GetPassengerIconIndex1 ()
GetPassengerIconIndex2[edit]
function interface int GetPassengerIconIndex2 ()
GetPassengerName0[edit]
function interface string GetPassengerName0 ()
GetPassengerName1[edit]
function interface string GetPassengerName1 ()
GetPassengerName2[edit]
function interface string GetPassengerName2 ()
GetPlayerClassIndex[edit]
function interface int GetPlayerClassIndex ()
Overrides: Pawn.GetPlayerClassIndex
GetProjSpeed[edit]
GetWeaponBoneFor[edit]
Overrides: Pawn.GetWeaponBoneFor
HandleTraceImpact[edit]
HideCrosshair[edit]
simulated function HideCrosshair ()
IncrementFlashCount[edit]
simulated function IncrementFlashCount ()
IsFiring[edit]
function bool IsFiring ()
PawnAgentEvent[edit]
simulated function PawnAgentEvent (name InEventName)
PlayFiring[edit]
Overrides: Pawn.PlayFiring
PlayWeaponSound[edit]
PointOfView[edit]
simulated function bool PointOfView ()
Overrides: Pawn.PointOfView
PossessedBy[edit]
function PossessedBy (Controller C)
Overrides: Pawn.PossessedBy
PostSetAimingParameters[edit]
function PostSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
PreSetAimingParameters[edit]
function bool PreSetAimingParameters (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)
ProjectileFire[edit]
function Projectile ProjectileFire ()
RangedAttackTime[edit]
function float RangedAttackTime ()
RecommendRangedAttack[edit]
function bool RecommendRangedAttack ()
SendEvent[edit]
simulated function SendEvent (string EventName)
ServerFire[edit]
function ServerFire (optional bool bAltFire)
ServerRapidFire[edit]
function ServerRapidFire (optional bool bAltFire)
ServerStopFiring[edit]
function ServerStopFiring ()
SetFireStartLocations[edit]
function SetFireStartLocations ()
SpecialCalcView[edit]
simulated function bool SpecialCalcView (out Actor ViewActor, out Object.Vector CameraLocation, out Object.Rotator CameraRotation)
Overrides: Pawn.SpecialCalcView
StopFiring[edit]
simulated function StopFiring ()
Overrides: Pawn.StopFiring
TraceFire[edit]
function TraceFire (float TraceSpread)
UnPossessed[edit]
function UnPossessed ()
Overrides: Pawn.UnPossessed
WeaponAdjustAim[edit]
function bool WeaponAdjustAim (bool bAltFire, bool bInstant, float FireSpread, class<Projectile> ProjClass, bool bWarnTarget, bool bTrySplash)