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UE2:XMPVehicleBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel
Package: 
Engine
Direct subclasses:
BaseGiantTurretBarrel, HarbingerTurretBarrel, CarnivalTurretBarrel, GardenTurretBarrel, HarbingerBubbleTurretBarrel, JuggernautFrontTurretBarrel, JuggernautTurretBarrelBase, LowlandsGiantTurretBarrel, LowlandsMediumWingedTurretBarrel, LowlandsRoundhouseTurretBarrel, RaptorTurretBarrel

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Properties[edit]

Property group 'XMPVehicleBarrel'[edit]

BarrelBone[edit]

Type: name


Default value: 'Turret1'

BloodEffect[edit]

Type: class<Actor>


DirtEffect[edit]

Type: class<Actor>


SparkEffect[edit]

Type: class<Actor>


TargetableTypes[edit]

Type: array<name>

Types of classes we can target (for crosshair glows).

Internal variables[edit]

See XMPVehicleBarrel internal variables.

Default values[edit]

Property Value
bBlockActors False
bBlockPlayers False
bCanBeBaseForPawns True
bCanPickupInventory False
bCollideWorld False
bCrawler True
bHardAttach True
bIgnoreEncroachers True
bNetNotify True
bOwnerNoSee False
bShowRadar False
bSimGravityDisabled True
bSpecialCalcView True
bStasis False
bUpdateSimulatedPosition False
bUseEnabled False
ControllerClass None
DrawType DT_StaticMesh
LandMovementState 'PlayerDriving'
Physics PHYS_Flying
RadarRotationOffset -16384

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Pawn.Destroyed


EncroachedBy[edit]

simulated event EncroachedBy (Actor Other)

Overrides: Pawn.EncroachedBy


PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Pawn.PostNetBeginPlay


postnetreceive[edit]

simulated event postnetreceive ()

Overrides: Actor.PostNetReceive


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Pawn.TakeDamage


ThirdPersonEffects[edit]

simulated event ThirdPersonEffects ()


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


Other instance functions[edit]

See XMPVehicleBarrel instance functions.

States[edit]

Firing[edit]

Modifiers: simulated

Ignores: Fire

Firing.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Firing.EndState[edit]

simulated event EndState ()

Overrides: Object.EndState (global)


Idle[edit]

Modifiers: simulated