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UE2:LowlandsGiantTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> LowlandsGiantTurretBarrel
Package: 
Vehicles

null

Properties[edit]

BarrelEnd[edit]

Type: Object.Vector


bImFiring[edit]

Type: bool


ChargeUpSound[edit]

Type: Sound


Default value: Sound'U2Ambient2A.PlanetaryCannon.cannon_windup_dist_3'

End[edit]

Type: Object.Vector


FireBeam[edit]

Type: BendiBeamGenerator


FireStartTime[edit]

Type: float


FiringIndex[edit]

Type: byte


FlashRotation[edit]

Type: Object.Rotator


HitLocation[edit]

Type: Object.Vector


HitNormal[edit]

Type: Object.Vector


Muzzledamage[edit]

Type: ParticleGenerator


Other[edit]

Type: Actor


Default values[edit]

Property Value
AlternateSkins[0] Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Red'
AlternateSkins[1] Shader'XMPWorldItemsT.DeployPoint.TeamSkinGlow_Blue'
bBlockKarma True
bRapidFire True
bUnlit True
Crosshair "Crosshair_Pistol"
EnergyCost 0.01
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime 4.0
FiringOffset
Member Value
X 1727.04
Z -53.67
RepSkinIndex 1
StaticMesh StaticMesh'Arch_TurretsM.Giant.TurretLowlandsGiantCannon2'
TraceDist 10000.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: XMPVehicleBarrel.Tick


Other instance functions[edit]

GetProjSpeed[edit]

function float GetProjSpeed (bool bAlt)

Overrides: XMPVehicleBarrel.GetProjSpeed


OnUse[edit]

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring[edit]

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring