Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:RaptorTurretBarrel (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> XMPVehicleBarrel >> RaptorTurretBarrel |
- Package:
- Vehicles
- Direct subclass:
- SRaptorTurretBarrel
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
BarrelEnd[edit]
Type: Object.Vector
FlashRotation[edit]
Type: Object.Rotator
Muzzledamage[edit]
Type: ParticleGenerator
Muzzleflash[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'VehiclesT.Raptor.RaptorFX_TD_01_RED' | ||||||||
AlternateSkins[1] | Shader'VehiclesT.Raptor.RaptorFX_TD_01_BLUE' | ||||||||
BarrelOffset |
|
||||||||
BaseEyeHeight | 0.0 | ||||||||
bRapidFire | True | ||||||||
bUsable | True | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
DriverViewMesh | StaticMesh'VehiclesM.Raptor.RaptorGunCam_TD_001' | ||||||||
FireOffset |
|
||||||||
FireTime | 0.1 | ||||||||
FiringOffset |
|
||||||||
MomentumTransfer | 2000.0 | ||||||||
MyDamageType | Class'U2.RaptorMGDamage' | ||||||||
ShakeMag | 0.2 | ||||||||
ShakeTime | 0.25 | ||||||||
StaticMesh | StaticMesh'VehiclesM.Raptor.RaptorTurret_TD_001' | ||||||||
TraceSpread | 3.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: XMPVehicleBarrel.Destroyed
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: XMPVehicleBarrel.PostNetBeginPlay
Other instance functions[edit]
GetProjSpeed[edit]
Overrides: XMPVehicleBarrel.GetProjSpeed
OnUse[edit]
function OnUse (Actor User)
Overrides: Actor.OnUse
PlayFiring[edit]
Overrides: XMPVehicleBarrel.PlayFiring