UE2:HarbingerBubbleTurretBarrel (U2)
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Object >> Actor >> Pawn >> XMPVehicleBarrel >> HarbingerBubbleTurretBarrel |
- Package:
- Vehicles
- Direct subclass:
- SHarbingerBubbleTurretBarrel
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Properties
EffectLocationA
Type: Object.Vector
EffectLocationB
Type: Object.Vector
EffectRotation
Type: Object.Rotator
FireA
Type: ParticleGenerator
FireB
Type: ParticleGenerator
MuzzleflashA
Type: ParticleGenerator
MuzzleFlashB
Type: ParticleGenerator
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Red' | ||||||
AlternateSkins[1] | Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Blue' | ||||||
bRapidFire | True | ||||||
bUsable | True | ||||||
Crosshair | "Crosshair_ER" | ||||||
DriverViewMesh | StaticMesh'VehiclesM.Harbinger.HarbingerBubbleTurretCam_TD_001' | ||||||
EnergyCost | 0.0010 | ||||||
FirePitch |
| ||||||
FireSound | Sound'WeaponsA.EnergyRifle.ER_Fire' | ||||||
FireTime | 0.1 | ||||||
FiringOffset |
| ||||||
ShakeMag | 1.0 | ||||||
ShakeTime | 0.2 | ||||||
StaticMesh | StaticMesh'VehiclesM.Harbinger.HarbingerBubbleTurret_TD_001' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: XMPVehicleBarrel.Destroyed
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: XMPVehicleBarrel.PostNetBeginPlay
Other instance functions
GetProjSpeed
Overrides: XMPVehicleBarrel.GetProjSpeed
HandleTargetDetails
simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)
OnUse
function OnUse (Actor User)
Overrides: Actor.OnUse
PlayFiring
Overrides: XMPVehicleBarrel.PlayFiring
States
Firing
Inherits from: XMPVehicleBarrel.Firing
Modifiers: simulated
Firing.BeginState
simulated event BeginState ()
Overrides: XMPVehicleBarrel.Firing.BeginState
Firing.EndState
simulated event EndState ()
Overrides: XMPVehicleBarrel.Firing.EndState
Firing.Tick
simulated event Tick (float DeltaTime)
Overrides: XMPVehicleBarrel.Tick (global)