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UE2:HarbingerBubbleTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> HarbingerBubbleTurretBarrel
Package: 
Vehicles
Direct subclass:
SHarbingerBubbleTurretBarrel

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Properties[edit]

EffectLocationA[edit]

Type: Object.Vector


EffectLocationB[edit]

Type: Object.Vector


EffectRotation[edit]

Type: Object.Rotator


FireA[edit]

Type: ParticleGenerator


FireB[edit]

Type: ParticleGenerator


MuzzleflashA[edit]

Type: ParticleGenerator


MuzzleFlashB[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AlternateSkins[0] Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Red'
AlternateSkins[1] Shader'VehiclesT.Harbinger.HarbingerFX_TD_01_Blue'
bRapidFire True
bUsable True
Crosshair "Crosshair_ER"
DriverViewMesh StaticMesh'VehiclesM.Harbinger.HarbingerBubbleTurretCam_TD_001'
EnergyCost 0.0010
FirePitch
Member Value
A 0.95
B 1.0
FireSound Sound'WeaponsA.EnergyRifle.ER_Fire'
FireTime 0.1
FiringOffset
Member Value
X 120.0
Z -20.0
ShakeMag 1.0
ShakeTime 0.2
StaticMesh StaticMesh'VehiclesM.Harbinger.HarbingerBubbleTurret_TD_001'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions[edit]

GetProjSpeed[edit]

function float GetProjSpeed (bool bAlt)

Overrides: XMPVehicleBarrel.GetProjSpeed


HandleTargetDetails[edit]

simulated function HandleTargetDetails (Actor A, Canvas Canvas, Object.Vector ViewLoc, Object.Rotator ViewRot)


OnUse[edit]

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring[edit]

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring


States[edit]

Firing[edit]

Inherits from: XMPVehicleBarrel.Firing

Modifiers: simulated

Ignores: Fire

Firing.BeginState[edit]

simulated event BeginState ()

Overrides: XMPVehicleBarrel.Firing.BeginState


Firing.EndState[edit]

simulated event EndState ()

Overrides: XMPVehicleBarrel.Firing.EndState


Firing.Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: XMPVehicleBarrel.Tick (global)