My program doesn't have bugs. It just develops random features.

UE2:LowlandsMediumWingedTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> LowlandsMediumWingedTurretBarrel
Package: 
Vehicles

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Properties[edit]

BarrelEnd[edit]

Type: Object.Vector


FlashRotation[edit]

Type: Object.Rotator


Muzzledamage[edit]

Type: ParticleGenerator


Muzzleflash[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
bBlockKarma True
bRapidFire True
bUnlit True
Crosshair "Crosshair_Pistol"
DriverViewMesh StaticMesh'Arch_TurretsM.Medium.Turret_LowlandsWinged_1stPCannon'
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime 0.1
FiringOffset
Member Value
X 220.0
Z -170.0
MomentumTransfer 2000.0
MyDamageType Class'U2.WingedCannonDamage'
ShakeMag 1.0
ShakeTime 0.25
StaticMesh StaticMesh'Arch_TurretsM.Medium.Turret_LowlandsWinged_Cannon'
TraceSpread 3.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions[edit]

GetProjSpeed[edit]

function float GetProjSpeed (bool bAlt)

Overrides: XMPVehicleBarrel.GetProjSpeed


OnUse[edit]

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring[edit]

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring