My program doesn't have bugs. It just develops random features.

UE2:GardenTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> GardenTurretBarrel
Package: 
Vehicles

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Properties[edit]

Barrel1End[edit]

Type: Object.Vector


Barrel2End[edit]

Type: Object.Vector


FlashRotation[edit]

Type: Object.Rotator


Muzzle1damage[edit]

Type: ParticleGenerator


Muzzle1flash[edit]

Type: ParticleGenerator


Muzzle2damage[edit]

Type: ParticleGenerator


Muzzle2flash[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AlternateSkins[0] Shader'Arch_TurretsT.Medium.GardenTurretFX_TD_01_Red'
AlternateSkins[1] Shader'Arch_TurretsT.Medium.GardenTurretFX_TD_01_Blue'
BarrelOffset
Member Value
X 240.79
Z 276.0
bRapidFire True
bUnlit True
CollisionHeight 276.0
Crosshair "Crosshair_Pistol"
DefaultWeaponNames[0] "Weapons.GardenMG"
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime 0.1
FiringOffset
Member Value
X 550.0
MomentumTransfer 2000.0
MyDamageType Class'U2.GardenMGDamage'
ShakeMag 0.5
ShakeTime 0.25
StaticMesh StaticMesh'Arch_TurretsM.Medium.GardenTurretGun_TD_01'
TraceSpread 3.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: XMPVehicleBarrel.PostBeginPlay


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions[edit]

GetProjSpeed[edit]

function float GetProjSpeed (bool bAlt)

Overrides: XMPVehicleBarrel.GetProjSpeed


OnUse[edit]

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring[edit]

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring