My program doesn't have bugs. It just develops random features.
UE2:GardenTurretBarrel (U2)
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Object >> Actor >> Pawn >> XMPVehicleBarrel >> GardenTurretBarrel |
Contents
- Package:
- Vehicles
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Properties[edit]
Barrel1End[edit]
Type: Object.Vector
Barrel2End[edit]
Type: Object.Vector
FlashRotation[edit]
Type: Object.Rotator
Muzzle1damage[edit]
Type: ParticleGenerator
Muzzle1flash[edit]
Type: ParticleGenerator
Muzzle2damage[edit]
Type: ParticleGenerator
Muzzle2flash[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'Arch_TurretsT.Medium.GardenTurretFX_TD_01_Red' | ||||||||
AlternateSkins[1] | Shader'Arch_TurretsT.Medium.GardenTurretFX_TD_01_Blue' | ||||||||
BarrelOffset |
|
||||||||
bRapidFire | True | ||||||||
bUnlit | True | ||||||||
CollisionHeight | 276.0 | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
DefaultWeaponNames[0] | "Weapons.GardenMG" | ||||||||
FireOffset |
|
||||||||
FireTime | 0.1 | ||||||||
FiringOffset |
|
||||||||
MomentumTransfer | 2000.0 | ||||||||
MyDamageType | Class'U2.GardenMGDamage' | ||||||||
ShakeMag | 0.5 | ||||||||
ShakeTime | 0.25 | ||||||||
StaticMesh | StaticMesh'Arch_TurretsM.Medium.GardenTurretGun_TD_01' | ||||||||
TraceSpread | 3.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: XMPVehicleBarrel.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: XMPVehicleBarrel.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: XMPVehicleBarrel.PostNetBeginPlay
Other instance functions[edit]
GetProjSpeed[edit]
Overrides: XMPVehicleBarrel.GetProjSpeed
OnUse[edit]
function OnUse (Actor User)
Overrides: Actor.OnUse
PlayFiring[edit]
Overrides: XMPVehicleBarrel.PlayFiring