Mostly Harmless
UE2:BaseGiantTurretBarrel (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> XMPVehicleBarrel >> BaseGiantTurretBarrel |
- Package:
- Vehicles
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Properties[edit]
Muzzleflash[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'Arch_TurretsT.Giant.TurretBaseGiantFX_TD_RED' | ||||||||
AlternateSkins[1] | Shader'Arch_TurretsT.Giant.TurretBaseGiantFX_TD_Blue' | ||||||||
BarrelOffset |
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bBlockKarma | True | ||||||||
bUnlit | True | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
EnergyCost | 0.01 | ||||||||
FireOffset |
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FireTime | 3.0 | ||||||||
FiringOffset |
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ProjectileClass | Class'Vehicles.MortarProjectile' | ||||||||
ShakeMag | 24.0 | ||||||||
ShakeTime | 0.5 | ||||||||
StaticMesh | StaticMesh'Arch_TurretsM.Giant.TurretBaseGiantBarrel_TD_001' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: XMPVehicleBarrel.Destroyed
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: XMPVehicleBarrel.PostNetBeginPlay
Other instance functions[edit]
OnUse[edit]
function OnUse (Actor User)
Overrides: Actor.OnUse
PlayFiring[edit]
Overrides: XMPVehicleBarrel.PlayFiring
ProjectileFire[edit]
function Projectile ProjectileFire ()
Overrides: XMPVehicleBarrel.ProjectileFire