Mostly Harmless

UE2:BaseGiantTurretBarrel (U2)

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U2 Object >> Actor >> Pawn >> XMPVehicleBarrel >> BaseGiantTurretBarrel
Package: 
Vehicles

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Properties[edit]

Muzzleflash[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AlternateSkins[0] Shader'Arch_TurretsT.Giant.TurretBaseGiantFX_TD_RED'
AlternateSkins[1] Shader'Arch_TurretsT.Giant.TurretBaseGiantFX_TD_Blue'
BarrelOffset
Member Value
Z 380.03
bBlockKarma True
bUnlit True
Crosshair "Crosshair_Pistol"
EnergyCost 0.01
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireTime 3.0
FiringOffset
Member Value
X 400.0
ProjectileClass Class'Vehicles.MortarProjectile'
ShakeMag 24.0
ShakeTime 0.5
StaticMesh StaticMesh'Arch_TurretsM.Giant.TurretBaseGiantBarrel_TD_001'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: XMPVehicleBarrel.Destroyed


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: XMPVehicleBarrel.PostNetBeginPlay


Other instance functions[edit]

OnUse[edit]

function OnUse (Actor User)

Overrides: Actor.OnUse


PlayFiring[edit]

simulated function PlayFiring (optional float Rate, optional name FiringMode)

Overrides: XMPVehicleBarrel.PlayFiring


ProjectileFire[edit]

function Projectile ProjectileFire ()

Overrides: XMPVehicleBarrel.ProjectileFire