UE2:JuggernautTurretBarrelBase (U2)
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Object >> Actor >> Pawn >> XMPVehicleBarrel >> JuggernautTurretBarrelBase |
- Package:
- Vehicles
- Direct subclass:
- SJuggernautTurretBarrelBase
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Properties
Muzzleflash
Type: ParticleGenerator
TurretBarrel
Type: JuggernautTurretBarrel
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AlternateSkins[0] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Red' | ||||||||
AlternateSkins[1] | Shader'VehiclesT.Juggernaut.JuggernautFX_TD_01_Blue' | ||||||||
BarrelOffset |
| ||||||||
bUseMe | False | ||||||||
Crosshair | "Crosshair_S" | ||||||||
DriverViewMesh | StaticMesh'VehiclesM.Juggernaut.JuggernautTurretCam_TD_001' | ||||||||
EnergyCost | 0.0030 | ||||||||
FireOffset |
| ||||||||
FireTime | 3.0 | ||||||||
FiringOffset |
| ||||||||
ProjectileClass | Class'Vehicles.JuggernautCannonProjectile' | ||||||||
ShakeMag | 4.0 | ||||||||
ShakeTime | 0.5 | ||||||||
StaticMesh | StaticMesh'VehiclesM.Juggernaut.JuggernautTurretBarrelBase_TD_001' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: XMPVehicleBarrel.Destroyed
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: XMPVehicleBarrel.PostNetBeginPlay
Other instance functions
GetAimRotation
simulated function Object.Rotator GetAimRotation ()
Overrides: Pawn.GetAimRotation
PlayFiring
Overrides: XMPVehicleBarrel.PlayFiring
ProjectileFire
function Projectile ProjectileFire ()
Overrides: XMPVehicleBarrel.ProjectileFire