I love the smell of UnrealEd crashing in the morning. – tarquin

UE2:JumpDest (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> NavigationPoint >> JumpDest
Package: 
Engine
This class in other games:
UT2003, UE2Runtime, UT2004

JumpDest. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability NOTE these have NO relation to JumpPads

Properties[edit]

bOptionalJumpDest[edit]

Type: bool


CalculatedGravityZ[edit]

Type: float

Array size: 8


NeededJump[edit]

Type: Object.Vector

Array size: 8


NumUpstreamPaths[edit]

Type: int


UpstreamPaths[edit]

Type: ReachSpec

Array size: 8


Default values[edit]

Property Value
bSpecialForced True

Functions[edit]

Events[edit]

SpecialCost[edit]

event int SpecialCost (Pawn Other, ReachSpec Path)

Overrides: NavigationPoint.SpecialCost


SuggestMovePreparation[edit]

event bool SuggestMovePreparation (Pawn Other)

Overrides: NavigationPoint.SuggestMovePreparation


Other instance functions[edit]

DoJump[edit]

function DoJump (Pawn Other)


GetPathIndex[edit]

function int GetPathIndex (ReachSpec Path)