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UE2:JumpDest (UE2Runtime)
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Object >> Actor >> NavigationPoint >> JumpDest |
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JumpDest. specifies positions that can be reached with greater than normal jump forced paths will check for greater than normal jump capability NOTE these have NO relation to JumpPads
Properties[edit]
bOptionalJumpDest[edit]
Type: bool
CalculatedGravityZ[edit]
Type: float
Array size: 8
NeededJump[edit]
Type: Object.Vector
Array size: 8
NumUpstreamPaths[edit]
Type: int
UpstreamPaths[edit]
Type: ReachSpec
Array size: 8
Default values[edit]
Property | Value |
---|---|
bSpecialForced | True |
Functions[edit]
Events[edit]
SpecialCost[edit]
Overrides: NavigationPoint.SpecialCost
SuggestMovePreparation[edit]
Overrides: NavigationPoint.SuggestMovePreparation
Other instance functions[edit]
DoJump[edit]
function DoJump (Pawn Other)