Always snap to grid

UE2:KActor (U2)

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U2 Object >> Actor >> KActor
Package: 
Engine
Direct subclasses:
KConstraint, KTire
This class in other games:
U2XMP, UT2004, UT2003, UE2Runtime, UT3, UDK

KarmaActor. Just a handy class to derive off to make physics objects.

Properties[edit]

Property group 'KActor'[edit]

bOrientImpactEffect[edit]

Type: bool


ImpactEffect[edit]

Type: class<Actor>


ImpactInterval[edit]

Type: float


ImpactSounds[edit]

Type: array<Sound>


ImpactVolume[edit]

Type: float


Property group 'Karma'[edit]

bKTakeShot[edit]

Type: bool


Default value: True

Internal variables[edit]

LastImpactTime[edit]

Type: float

Modifiers: transient


Default values[edit]

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bEdShouldSnap True
bNoDelete True
bProjTarget True
CollisionHeight 1.0
CollisionRadius 1.0
DrawType DT_StaticMesh
Physics PHYS_Karma
RemoteRole ROLE_None

Events[edit]

KImpact[edit]

event KImpact (Actor other, Object.Vector pos, Object.Vector impactVel, Object.Vector impactNorm)

Overrides: Actor.KImpact


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger