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UE2:KActor (U2XMP)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- KArt, KConstraint, KTire
- This class in other games:
- UT2004, UT2003, U2, UE2Runtime, UT3, UDK
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KarmaActor. Just a handy class to derive off to make physics objects.
Default values[edit]
Property | Value |
---|---|
bBlockActors | True |
bBlockNonZeroExtentTraces | False |
bCollideActors | True |
bEdShouldSnap | True |
bProjTarget | True |
CollisionHeight | 1.0 |
CollisionRadius | 1.0 |
DrawType | DT_StaticMesh |
Physics | PHYS_Karma |
Instance functions[edit]
TakeDamage[edit]
function TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage