I'm a doctor, not a mechanic
UE2:KCarWheelJoint (U2XMP)
Object >> Actor >> KActor >> KConstraint >> KCarWheelJoint |
- Package:
- Engine
- This class in other games:
- UE2Runtime, UT2003, U2, UT2004
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Car Wheel joint class.
- exec Texture Import File=Textures\S_KBSJoint.pcx Name=S_KBSJoint Mips=Off MASKED=1
Properties[edit]
Property group 'KarmaConstraint'[edit]
bKSteeringLocked[edit]
Type: bool
Default value: True
KBraking[edit]
Type: float
KMaxSpeed[edit]
Type: float
max speed to try and reach using KMotorTorque (65535 = 1 rotation per second)
Default value: 655350.0
KMaxSteerSpeed[edit]
Type: float
for steering controller (65535 = 1 rotation per second)
Default value: 2600.0
KMaxSteerTorque[edit]
Type: float
for steering controller
Default value: 1000.0
KMotorTorque[edit]
Type: float
torque applied to drive this wheel (can be negative)
KProportionalGap[edit]
Type: float
for steering controller (65535 = 360 deg)
Default value: 8200.0
KSteerAngle[edit]
Type: float
desired steering angle to achieve using controller (65535 = 360 deg)
KSuspDamping[edit]
Type: float
Default value: 5.0
KSuspHighLimit[edit]
Type: float
Default value: 1.0
KSuspLowLimit[edit]
Type: float
Default value: -1.0
KSuspRef[edit]
Type: float
KSuspStiffness[edit]
Type: float
Default value: 50.0
Internal variables[edit]
KWheelHeight[edit]
Type: float
Modifiers: const
height of wheel relative to suspension centre