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UE2:KConstraint (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- KHinge, KBSJoint, KCarWheelJoint, KConeLimit
- This class in other games:
- U2XMP, U2, UE2Runtime, UT2004
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The Basic constraint class.
Properties[edit]
Property group 'KarmaConstraint'[edit]
bKDisableCollision[edit]
Type: bool
Modifiers: const
Default value: True
KConstraintActor1[edit]
Type: Actor
Modifiers: edfindable
KConstraintActor2[edit]
Type: Actor
Modifiers: edfindable
KConstraintBone1[edit]
Type: name
KConstraintBone2[edit]
Type: name
KForceThreshold[edit]
Type: float
Internal variables[edit]
bKForceFrameUpdate[edit]
Type: bool
Modifiers: const
KConstraintData[edit]
Type: int
Modifiers: transient, const
KPos1[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 0.0 |
KPos2[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 0.0 |
Z | 0.0 |
KPriAxis1[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 0.0 |
Z | 0.0 |
KPriAxis2[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 0.0 |
Z | 0.0 |
KSecAxis1[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 1.0 |
Z | 0.0 |
KSecAxis2[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.0 |
Y | 1.0 |
Z | 0.0 |
Default values[edit]
Property | Value |
---|---|
bBlockActors | False |
bBlockKarma | False |
bBlockPlayers | False |
bCollideActors | False |
bHidden | True |
bProjTarget | False |
DrawType | DT_Sprite |
Texture | S_KConstraint |
Functions[edit]
Native functions[edit]
KGetConstraintForce[edit]
native final function KGetConstraintForce (out Object.Vector Force)
KGetConstraintTorque[edit]
native final function KGetConstraintTorque (out Object.Vector Torque)
KUpdateConstraintParams[edit]
native function KUpdateConstraintParams ()
Events[edit]
KForceExceed[edit]
event KForceExceed (float forceMag)