Always snap to grid

UE2:KHinge (U2)

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U2 Object >> Actor >> KActor >> KConstraint >> KHinge
Package: 
Engine
This class in other games:
UT2003, UT2004, UE2Runtime, U2XMP

The Hinge joint class.

Properties[edit]

Property group 'KarmaConstraint'[edit]

KAltDesiredAngle[edit]

Type: float

65535 = 360 degrees

KDamping[edit]

Type: float


KDesiredAngle[edit]

Type: float

65535 = 360 degrees

KDesiredAngVel[edit]

Type: float

65535 = 1 rotation per second

KHingeType[edit]

Type: EHingeType


KMaxTorque[edit]

Type: float


KProportionalGap[edit]

Type: float


Default value: 8200.0

KStiffness[edit]

Type: float


Default value: 50.0

Internal variables[edit]

KCurrentAngle[edit]

Type: float

Modifiers: const


KUseAltDesired[edit]

Type: bool


Default values[edit]

Property Value
bDirectional True
Texture Texture'Engine.S_KHinge'

Enums[edit]

EHingeType[edit]

HT_Normal 
HT_Springy 
HT_Motor 
HT_Controlled 

States[edit]

ControlDesired[edit]

ControlDesired.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: KActor.Trigger (global)


ControlDesired.Untrigger[edit]

event Untrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


ControlMotor[edit]

ControlMotor.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: KActor.Trigger (global)


ControlMotor.Untrigger[edit]

event Untrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)


Default[edit]

Modifiers: auto

Ignores: Trigger, UnTrigger

ToggleDesired[edit]

Ignores: UnTrigger

ToggleDesired.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: KActor.Trigger (global)


ToggleMotor[edit]

Ignores: UnTrigger

ToggleMotor.Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: KActor.Trigger (global)