I don't need to test my programs. I have an error-correcting modem.

UE2:KRepulsor (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> KRepulsor
Package: 
Engine
This class in other games:
U2, UE2Runtime

null

Properties[edit]

Property group 'KRepulsor'[edit]

bEnableRepulsion[edit]

Type: bool


Default value: True

bRepulseWater[edit]

Type: bool

Repulsor should repulse against water volumes

CheckDir[edit]

Type: Object.Vector

In owner ref frame

Default value:

Member Value
X 0.0
Y 0.0
Z -1.0

CheckDist[edit]

Type: float


Default value: 50.0

PenOffset[edit]

Type: float


PenScale[edit]

Type: float


Default value: 1.0

Softness[edit]

Type: float


Default value: 0.1

Internal variables[edit]

bRepulsorInContact[edit]

Type: bool

Repulsor is currently contacting something.

bRepulsorOnWater[edit]

Type: bool

Repulsor is contacting water (bRepulseWater must be set)

KContact[edit]

Type: pointer

Modifiers: transient, const


Default values[edit]

Property Value
bBlockNonZeroExtentTraces False
bBlockZeroExtentTraces False
bHardAttach True
RemoteRole ROLE_None