Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:KarmaParamsCollision (UT2003)
Object >> KarmaParamsCollision |
- Package:
- Engine
- Direct subclass:
- KarmaParams
- This class in other games:
- UE2Runtime, U2, UT2004
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The Karma Collision parameters class. This provides 'extra' parameters needed to create Karma collision for this Actor. You can _only_ turn on collision, not dynamics. NB: All parameters are in KARMA scale!
Properties[edit]
Property group 'KarmaParamsCollision'[edit]
KFriction[edit]
Type: float
Multiplied pairwise to get contact friction
KImpactThreshold[edit]
Type: float
threshold velocity magnitude to call KImpact event
Default value: 1000000.0
KRestitution[edit]
Type: float
'Bouncy-ness' - Normally between 0 and 1. Multiplied pairwise to get contact restitution.
Internal variables[edit]
bContactingLevel[edit]
Type: bool
Modifiers: const
KarmaData[edit]
Type: int
Modifiers: const, transient
KScale[edit]
Type: float
Modifiers: const
Usually kept in sync with actor's DrawScale, this is how much to scale moi/com-offset (but not mass!)
Default value: 1.0
KScale3D[edit]
Type: Object.Vector
Modifiers: const
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |