I'm a doctor, not a mechanic
UE2:KarmaParamsSkel (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> KarmaParamsCollision >> KarmaParams >> KarmaParamsSkel |
- Package:
- Engine
- This class in other games:
- UE2Runtime, U2XMP, U2, UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
The Karma physics parameter specific to skeletons. NB: All parameters are in KARMA scale!
Properties
Property group 'KarmaParamsSkel'
bKDoConvulsions
Type: bool
bRubbery
Type: bool
KConvulseSpacing
Type: Object.Range
Default value:
Member | Value |
---|---|
Max | 1.5 |
Min | 0.5 |
KSkeleton
Type: string
Karma Asset to use for this skeleton.
Internal variables
bKImportantRagdoll
Type: bool
Modifiers: transient
This indicates this ragdoll will not be recycled during KMakeRagdollAvailable
KShotEnd
Type: Object.Vector
Modifiers: transient
KShotStart
Type: Object.Vector
Modifiers: transient
KShotStrength
Type: float
Modifiers: transient