My program doesn't have bugs. It just develops random features.
UE2:KrallBolt (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> KrallBolt |
- Package:
- SkaarjPack
- Direct subclass:
- EliteKrallBolt
- This class in other games:
- UT2003
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Properties[edit]
Trail[edit]
Type: xEmitter
TrailTex[edit]
Type: Texture
Default value: Texture'XEffectMat.link_muz_yellow'
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 217 | ||||||||
AmbientSound | Sound'WeaponSounds.ShockRifle.LinkGunProjectile' | ||||||||
bDynamicLight | True | ||||||||
bFixedRotationDir | True | ||||||||
Damage | 17.0 | ||||||||
DrawScale3D |
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DrawType | DT_StaticMesh | ||||||||
ExplosionDecal | Class'XEffects.LinkBoltScorch' | ||||||||
ForceRadius | 30.0 | ||||||||
ForceScale | 5.0 | ||||||||
ForceType | FT_Constant | ||||||||
LifeSpan | 4.0 | ||||||||
LightBrightness | 255.0 | ||||||||
LightEffect | LE_QuadraticNonIncidence | ||||||||
LightHue | 40 | ||||||||
LightRadius | 3.0 | ||||||||
LightSaturation | 100 | ||||||||
LightType | LT_Steady | ||||||||
MaxSpeed | 1500.0 | ||||||||
MomentumTransfer | 25000.0 | ||||||||
MyDamageType | Class'SkaarjPack.DamTypeKrallBolt' | ||||||||
PrePivot |
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RotationRate |
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Skins[0] | FinalBlend'XEffectMat.LinkProjYellowFB' | ||||||||
SoundRadius | 50.0 | ||||||||
SoundVolume | 255 | ||||||||
Speed | 1500.0 | ||||||||
StaticMesh | StaticMesh'WeaponStaticMesh.LinkProjectile' | ||||||||
Style | STY_Additive |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch[edit]
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch